007 Film-making 101

chrisisallchrisisall Western Mass, USAPosts: 9,062MI6 Agent
Here are my list of rules; see if you agree with them... or might add TO them....

Lush, sweeping establishing shots are a must.
Camera movement should be steady- hand held is only to be used for close-quarter combative moments.
Editing should include mostly lasting shots and so called rapid-fire editing reserved for hand held footage (see above).
Production design should focus on forcing perspective to create a 'bent' look to the villain's lairs.
Music must be orchestral, avoiding electronic ques. A haunting, somewhat echoing quality is to be strived for to reinforce the sometimes dreamlike/nightmarish aspects of Bond's adventures.
Indoor and night time lighting should be stark contrasts (especially in tenser moments), avoiding smoke effects unless at the gambling table or in the boudoir.
CGI must be kept to a minimum, lest the hunter/gatherer portion of the audience's visual cortex will reject it as unreal, ruining the illusion. Modelwork is definitely preferable for extended FX sequences.

Hmmm... what did I leave out? ?:)
Dalton & Connery rule. Brozz was cool.
#1.TLD/LTK 2.TND 3.GF 4.GE 5.DN 6.FYEO 7.FRWL 8.TMWTGG 9.TWINE 10.YOLT/QOS

Comments

  • Luck and FateLuck and Fate Posts: 19MI6 Agent
    You forgot the dead horse....

    Gun barrel at the start.
  • chrisisallchrisisall Western Mass, USAPosts: 9,062MI6 Agent
    You forgot the dead horse....

    Gun barrel at the start.
    Oh YEAH!! :))
    Dalton & Connery rule. Brozz was cool.
    #1.TLD/LTK 2.TND 3.GF 4.GE 5.DN 6.FYEO 7.FRWL 8.TMWTGG 9.TWINE 10.YOLT/QOS
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