A View To A Kill Game Idea
Sweepy the Cat
Halifax, West Yorkshire, EnglaPosts: 986MI6 Agent
Gunbarrel.
01. Siberian Mountains
A. Infiltrate microchip warehouse.
B. Take photographs.
C. Destroy the microchip warehouse.
Bond escapes on skis.
E. Locate 003 and retreive microchip sample.
F. Steal snowmobile.
G. Escape.
Opening titles.
02. Eiffel Tower
A. Meet with 'Detective Obourgine'.
Detective Obourgine is killed.
B. Chase assassin.
C. Escape on elevator rooftop.
03. Paris Chase (Driving)
A. Steal taxi.
B. Chase parachuting assassin to bridge.
C. Leap onto boat.
Bond is sent to 'Zorin's' chateau by M.
04. 'Zorin's' Chateau
A. Sneak into stables.
B. Take photographs of injectors and microchips.
C. Sneak back to room.
Bond is invited to a steeplechase with Zorin.
05. Steeplechase
A. Stay the course.
B. Avoid five hidden traps.
C. Catch up to Rolls Royce.
Car is pushed into water, yet Bond survives from un-screwing the tires. He meets 'Felix' in 'Chinatown' for some more briefing.
06. Pumping Station
A. Plant tape recorder.
B. Investigate and stop intake pipe.
Bond retrieves information from 'Pola Inavova'.
07. Sutton's Mansion
A. Investigate mansion.
B. Eliminate Zorin's guards.
'Bond' bonds (pardon the pun) with 'Stacey' and she reccomends going to 'City Hall' for more information.
08. City Hall
A. Take photographs of Zorin's documents.
Zorin and his men ambush the building and set it alight.
B. Escape elevator and eliminate Zorin's arson squad.
C. Escape to rooftop.
'Bond' saves 'Stacey' from the burning building but is in trouble with the local police.
09. San Francisco (Driving)
A. Steal fire-truck.
B. Take control of the rear wheels and lead the Sheriff to the opening bridge.
'Bond' drives to the 'Mine Complex'.
10. Mine Complex
A. Steal two uniforms.
B. Find a way into mine conplex.
C. Locate command room.
D. Take photographs and collect documents.
E. Escape into mine tunnels.
11. Mine Tunnels
A. Get 'Stacy' to the escape shaft.
B. Battle with 'Mayday'.
C. Secure bomb on escape truck.
D. Push 'Mayday' and escape truck outside.
'Stacey' is kidnapped by 'Zorin'.
12. A View To A Kill
A. Grab 'Zorin's' blimp.
B. Fight 'Max Zorin' (Boss).
End credits.
Thats my idea of a Bond game.
What did you all think?
(The bits in bold are cut-scenes.)
01. Siberian Mountains
A. Infiltrate microchip warehouse.
B. Take photographs.
C. Destroy the microchip warehouse.
Bond escapes on skis.
E. Locate 003 and retreive microchip sample.
F. Steal snowmobile.
G. Escape.
Opening titles.
02. Eiffel Tower
A. Meet with 'Detective Obourgine'.
Detective Obourgine is killed.
B. Chase assassin.
C. Escape on elevator rooftop.
03. Paris Chase (Driving)
A. Steal taxi.
B. Chase parachuting assassin to bridge.
C. Leap onto boat.
Bond is sent to 'Zorin's' chateau by M.
04. 'Zorin's' Chateau
A. Sneak into stables.
B. Take photographs of injectors and microchips.
C. Sneak back to room.
Bond is invited to a steeplechase with Zorin.
05. Steeplechase
A. Stay the course.
B. Avoid five hidden traps.
C. Catch up to Rolls Royce.
Car is pushed into water, yet Bond survives from un-screwing the tires. He meets 'Felix' in 'Chinatown' for some more briefing.
06. Pumping Station
A. Plant tape recorder.
B. Investigate and stop intake pipe.
Bond retrieves information from 'Pola Inavova'.
07. Sutton's Mansion
A. Investigate mansion.
B. Eliminate Zorin's guards.
'Bond' bonds (pardon the pun) with 'Stacey' and she reccomends going to 'City Hall' for more information.
08. City Hall
A. Take photographs of Zorin's documents.
Zorin and his men ambush the building and set it alight.
B. Escape elevator and eliminate Zorin's arson squad.
C. Escape to rooftop.
'Bond' saves 'Stacey' from the burning building but is in trouble with the local police.
09. San Francisco (Driving)
A. Steal fire-truck.
B. Take control of the rear wheels and lead the Sheriff to the opening bridge.
'Bond' drives to the 'Mine Complex'.
10. Mine Complex
A. Steal two uniforms.
B. Find a way into mine conplex.
C. Locate command room.
D. Take photographs and collect documents.
E. Escape into mine tunnels.
11. Mine Tunnels
A. Get 'Stacy' to the escape shaft.
B. Battle with 'Mayday'.
C. Secure bomb on escape truck.
D. Push 'Mayday' and escape truck outside.
'Stacey' is kidnapped by 'Zorin'.
12. A View To A Kill
A. Grab 'Zorin's' blimp.
B. Fight 'Max Zorin' (Boss).
End credits.
Thats my idea of a Bond game.
What did you all think?
(The bits in bold are cut-scenes.)
Comments
Gunbarrel.
01. Trojan Covert
A. Locate papers and army suit.
B. Plant bomb.
Captured by 'Toro' and his men. Escapes and gets into 'Acrostar' jet.
C. Evade missles and destroy warehouse.
Opening Titles.
02. Khan's Casino
A. Rendevouz with 'Vijay'.
Beating 'Khan' with his 'Lucky Dice'.
C. Escape.
D. Fight 'Khan's' men (rail shooter).
'Bond' travels to 'Khan's' palace and is captured and im-prisoned.
03. Sabotage
A. Escape cell.
B. Unlock basement security door.
C. Plant bug in fabrege egg.
'Bond' escaping.
04. Jungle Chase
A. Escape palace grounds.
B. Make way to river.
'Bond' with 'Vijay' & 'Q' by river.
05. Octopussy's Palace
A. Sneak into 'Octopussy's' palace undetected (sleeper darts).
B. Locate 'Octopussy'.
'Octopussy' tells all to Bond.
06. Train Depot
A. Locate the train.
B. Defeat 'Mishka' and steal his clothes.
C. Locate 'General Orlov'.
'Bond' interrogates 'Orlov'. Orlov then escapes.
D. Get to your car.
07. Railway Race (Driving)
A. Hit the track switching lever and catch up to train.
08. Train Troubles
A. Make your way to the back train car.
B. Get to the roof of the train.
C. Defeat 'Grishka' (boss).
09. Blast Roads (Driving)
A. Get to circus before it blows whilst avoiding civilian casualties (4:00).
10. Circus Countdown
A. Locate Clown Disguise
B. Get inside circus and defuse bomb (time limit 7:30)
11. Palace Raid
A. Clear the area to safely land the balloon.
B. Rappel up tower to 'Octopussy's' bedroom.
Cut-Scene: 'Octopussy' being kidnapped by 'Khan' & 'Gobinda'.
C. Clear the palace.
D. Board 'Khan's' plane.
Plane taking off with 'Bond' on the back of it.
12. All Time High
A. Destroy both plane engines and defeat 'Gobinda' (boss).
B. Get 'Octopussy' and escape.
End credits.
Thats my idea of a Bond game.
What did you all think?
(The bits in bold are cut-scenes.)