The worst practical effects in Bond
MilleniumForce
LondonPosts: 1,214MI6 Agent
Ok, so a lot of people slam DAD for the poor CGI (rightly so), but are there any iffy practical effects?
Right now, I can think that one of the more obvious practical shots is the fighter jet crashing into the dish in GE. It's the same problem Burton's Batman had during the Batwing crash sequence; I think it's related to the ratio, but the point is it's very clearly a model.
Are there any you can think of?
Right now, I can think that one of the more obvious practical shots is the fighter jet crashing into the dish in GE. It's the same problem Burton's Batman had during the Batwing crash sequence; I think it's related to the ratio, but the point is it's very clearly a model.
Are there any you can think of?
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The actual model going up is fine I think - its the way it's edited as though the explosion of the building is an afterthought.
I agree about the bad CGI in DAD. The wave riding / para sail scene is very poor, and takes away from other sequences like the trio night surf at the start of the film, or the battle of the supercars inside the Ice Palace.
The only other one that stands out is due to lighting I think - the blue-screened sequences of Goldfinger when Felix finds Bond at the hotel seem a bit "off." Doesn't quite match in with the location stuff.
Agreed. The early Bond films had some terrible back drops. The one from the car chase in DN comes to mind. But the worst one for me easily is the one in TB, when Bond is fighting Largo on the Disco Volante and it truly seems to be a flying saucer with that speed!
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Today we are used to watching these films (and their contemporaries) at home, while at the time of release they were a communal experience to audiences used to the conventions of their time, whose jaw would drop when (say) the volcano opened to admit a rocket ship.
Thing is, CGI, GOOD CGI, is at worst noticeable, and at best not distracting. DAD's stuff is not good. I don't hate it as much as most, but it's DN-level rear-projection bad. )
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Cgi just seems wrong to me in a bond film, I understand why they have to use it for certain elements but I'm not wholly convinced such elements add to a bond film.
Anyway, the model work from the 1970s on is pretty dodgy, the rare exceptions being some of the miniature cars like the BMW in The World is Not Enough. Flying miniatures almost always look obvious as models -- but that doesn't necessarily make them uninteresting. Indeed, I find the charm of models much more interesting than the videogame-like animation of CGI.
I agree the the miniature work is interesting, and somehow acceptable even when it's obvious. I just don't really think a bond film requires cgi work as a main spectacle. The venice palazzo scene in CR was all done on a proper set accept I think the short clip of the bystanders outside watching it collapse which was I think cgi. This worked quite well to my eye.
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Rubber.
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Just doing my cantankerous best to support one of the great languages in the world. B-)
I'm not that good. I could probably name more episodes of TNG, but still not that many.
Yes, the sets were very not real, but it was like a morality play back then. Story was more important than motion picture quality production values.
Just sayin'.
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You're right about the story being more important. I think we are more likely to forgive poor effects if the story is strong. Maybe there are some poor practical effects in OHMSS, like Thunderbird 2 mentions. I never noticed them because the story is one of the strongest of any Bond film.
That said, I found the unicorn dog particularly distracting ...
distractingly cute!
Surprised no one has mentioned Kananga exploding from the air gun in the ending of Live And Let Die. When I was younger I disliked it quite a lot, but nowadays instead of laughing at it I laugh with it. The way Moore treats it so casually with -- "He always did have an inflated opinion of himself!" -- makes the scene so much more fun than the Thunderball finale, since it's taken completely seriously, and most of all, the poor old chap who decided to help Bond and Domino is left by himself )
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I'm only repeating what others have said but - the volcano in YOLT. It just looks so out of place, like it was pinched from another movie! Then, DAF....... There's an explosion that we see taking place on the horizon and it just looks shocking. Also, the helicopter that Wint and Kid blow up - it disappears a frame before the explosion appears.
The worst for me is during the final battle, the helicopter that explodes is still flying - it's an explosion animated over the flying helicopter!
Then there's the man on fire, and the red missiles - the third act of DAF is just terrible in terms of effects.
- Wings on Vulcan when landing fluttering.
- YOLT spinning around of lander.
- DAF explosions and heating up.
- GE crashing of MiGs and Alec/Onatopp in helicopter from train.
- TWINE helicopter explosion.
"Better make that two."
I won't argue with any of the first four in your list. I don't remember feeling that the GE or TWINE examples stood out as poor effects. I'll have to give those another look.
"Better make that two."